Misc === Text codes --- | Name | Code | Example | |---------------|------|---------| | Black | ^0 | ^0Foo | | Red | ^1 | ^1Foo | | Green | ^2 | ^2Foo | | Orange | ^3 | ^3Foo | | Dark Blue | ^4 | ^4Foo | | Light Blue | ^5 | ^5Foo | | Pink | ^6 | ^6Foo | | White | ^7 | ^7Foo | | Grey | ^8 | ^8Foo | | Brown | ^9 | ^9Foo | | Flashing text | ^F | ^FFoo | Buttons --- | Name | Bind | |------------------|---------------| | R3 | BUTTON_RSTICK | | L3 | BUTTON_LSTICK | | Select | BUTTON_BACK | | Start | BUTTON_START | | R1 | BUTTON_RSHLDR | | L1 | BUTTON_LSHLDR | | R2 | BUTTON_RTRIG | | L2 | BUTTON_LTRIG | | Triangle | BUTTON_Y | | Square | BUTTON_X | | X | BUTTON_A | | Circle | BUTTON_B | | Dpad up | DPAD_UP | | Dpad down | DPAD_DOWN | | Dpad left | DPAD_LEFT | | Dpad right | DPAD_RIGHT | Multiplayer maps --- | Name | ID | |--------------|----------------| | Array | mp_array | | Cracked | mp_cracked | | Crisis | mp_crisis | | Firing range | mp_firingrange | | Grid | mp_duga | | Hanoi | mp_hanoi | | Havana | mp_caroi | | Jungle | mp_havoc | | Launch | mp_cosmodrome | | Nuketown | mp_nuked | | Radiation | mp_radiation | | Summit | mp_mountain | | Villa | mp_villa | | WMD | mp_russianbase | | Berlin wall | mp_berlinwall2 | | Discovery | mp_discovery | | Kowloon | mp_kowloon | | Stadium | mp_stadium | | Convoy | mp_gridlock | | Hotel | mp_hotel | | Stockpile | mp_outskirts | | Zoo | mp_zoo | | Drive-in | mp_drivein | | Hanger 18 | mp_area51 | | Hazard | mp_golfcourse | | Silo | mp_silo | Zombies maps --- | Name | ID | |-------------------|-----------------------| | Kino Der Toten | zombie_theater | | Five | zombie_pentagon | | Dead Ops Arcade | zombietron | | Ascension | zombie_cosmodrome | | Call of The Dead | zombie_coast | | Shangri-La | zombie_temple | | Moon | zombie_moon | | Nacht Der Untoten | zombie_cod5_prototype | | Verruckt | zombie_asylum | | Shi No Numa | zombie_cod5_sumpf | | Der Riese | zombie_cod5_factory | Set classes --- Set custom class data. Once finished, call the 'updategamerprofile' command to finalize your classes. statwriteddl cacLoadouts customclass[X] [type] [value] Where: * X is your class, so 'customclass3' means custom class 3. * type is what you want to set: * secondary * primarygrenade * equipment * value is what you want to set it to Example: statwriteddl cacLoadouts customclass3 secondary 30 updategamerprofile Devgui dvars and commands --- Needs 'developer_script' to be 1. Also does NOT work on PlayStation 3. use these commands with the 'zombie_devgui' command like so: zombie_devgui specialty_quickrevive zombie_devgui insta_kill zombie_devgui power | Description | Command | |----------------------|-----------------------| | Go to next round | round_next | | Go to previous round | round_prev | | Set round | round | | Force dog round | dog_round | | Get Quick Revive | specialty_quickrevive | | Get Speed Cola | specialty_fastreload | | Get Double Tap | specialty_rof | | Get Juggernog | specialty_armorvest | | Spawn Instakill | insta_kill | | Spawn Carpenter | carpenter | | Spawn Double Points | double_points | | Spawn Max Ammo | full_ammo | | Spawn Nuke | nuke | | Give 100k points | money | | X | chest_move | | Give Wunderwaffe | tesla_gun | | Give monkey bomb | give_monkey | | Turn on power | power | | Revive all players | revive_all | For the 'round' command, use the 'src_zombie_round' dvar to specify a round number: src_zombie_round 10; zombie_devgui round for the 'dog_round' command, use the 'src_zombie_dogs' dvar to specify the amount of hellhounds: src_zombie_dogs 10; zombie_devgui dog_round Prototype coordinates (?) --- | Name | X | Y | Z | |-----------------|-------|------|-----------| | Out of bounds 1 | -2153 | 279 | -107 | | Out of bounds 2 | 344 | 432 | 205 | | Mountain | 4510 | 1730 | 803 | | Upstairs | 280 | 786 | 204 | | Mystery Box | -76 | 715 | 65 | | Roof | 23 | 418 | 350 | | Space | 23 | 418 | 300000000 | | Spawn | 23 | 418 | 65 | Verruckt coordinates --- | Name | X | Y | Z | |---------------|-------|-------|-----------| | Out of bounds | -536 | 215 | 115 | | Quick Revive | 1027 | 404 | 124 | | Juggernog | 1224 | -421 | 124 | | Double Tap | 445 | -492 | 290 | | Speed Cola | -568 | 618 | 286 | | Power | -445 | -219 | 286 | | Roof | 740 | 110 | 450 | | Space | 220 | 20 | 300000000 | Shi No Numa coordinates --- | Name | X | Y | Z | |---------------|-------|-------|-----------| | Double tap | 7900 | -1139 | -610 | | Juggernog | 8441 | 3100 | -601 | | Quick Revive | 11607 | 3500 | -594 | | Speed Cola | 12264 | -1150 | -585 | | Out of bounds | 10353 | 4320 | -560 | | River | 5202 | -2226 | -638 | | Roof | 10349 | 565 | -181 | | Space | 10349 | 565 | 300000000 | Der Riese coordinates --- | Name | X | Y | Z | |----------------|-------|-------|-----| | Juggernog | 821 | -1440 | 193 | | Double tap | -260 | -1082 | 251 | | Quick Revive | -261 | -2091 | 221 | | Speed Cola | -236 | -790 | 121 | | Teleporter A | 1257 | 1265 | 265 | | Teleporter B | -1772 | -1125 | 291 | | Teleporter C | 291 | -3187 | 249 | | Spawn | -45 | 266 | 163 | | Ontop of spawn | 123 | 456 | 789 | Developer mode --- developer 1 developer_script 1 Dev sphere? --- developer 1 developer_script 1 debug_reflection 1 Ingame colors --- Format is R G B A cg_ScoresColor_Player_0 "0 0 0 1" cg_ScoresColor_Player_1 "1 0 0 0" cg_ScoresColor_Player_2 "0 1 0 0" cg_ScoresColor_Player_3 "0 0 1 0" cg_ScoresColor_Transparency "1" cg_ScoresColor_Zombie "0 0 0 1" cg_ScoresColor_TransparencyZombie "1" cg_ScoresColor_Gamertag_0 "1 1 1 1" cg_ScoresColor_Gamertag_1 "1 0 0 0" cg_ScoresColor_Gamertag_2 "0 1 0 0" cg_ScoresColor_Gamertag_3 "0 0 1 0" Zombies perk IDs --- | Name | ID | |--------------|-------------------------------| | Speed Cola | specialty_fastreload_zombies | | Juggernog | specialty_juggernaut_zombies | | Quick Revive | specialty_quickrevive_zombies | | Double Tap | specialty_rof | Menu functions --- See the MENUFUNCTIONS file for a list of currently known functions. If statements: if (dvarstring(ui_mapname) == "zombie_theater") say "On kino!" String substitution: set foo "^1FOO" set bar "^2BAR" say (dvarstring(foo)) (dvarstring(bar)) Quick maths: say "(334 * 4 + 1)" Unsorted --- Unsorted list of random gobbledygook. toggle arcademode 1 0| Arcade Mode {ON/OFF} toggle cg_blood 1 0|Blood(See Blood) toggle cg_fov 65 90 100 160 9 35 | Pro Mod {ON/OFF} toggle cg_fovscale 2 1|Flip Upside Down {ON/OFF} toggle cg_gun_x 2 4 6 8 10 20 30 40 50 0 |X(Gun Forward) toggle cg_gun_y 2 4 6 8 10 20 30 40 50 0 |Y(Gun Left) toggle cg_gun_y 8 4 0| Gun Left & Right toggle cg_gun_z 0 4 8 -2 -5|Gun Up & Down toggle cg_gun_z 2 4 6 8 10 20 30 40 50 0 |Z(Gun Up) toggle cg_laserForceOn 1 0 |Laser {ON/OFF} toggle cg_thirdPerson 1 0| Third Person {ON/OFF} toggle cg_thirdpersonangle -76 | 3rd person angle toggle cg_thirdPersonRange 999 | Far third person range toggle cl_paused 0 1|pause {ON/OFF} toggle compass 0 1|Compass {ON/OFF} toggle debug_reflection 1 0|Devsphere {ON/OFF} toggle Developer 1 0|Developer Mode ON/OFF toggle Developer_script 1 0| Developer Script ON/OFF toggle friendlyfire_enabled 1 0 | Friendly fire {ON/OFF} toggle fx_drawclouds 1 0| Clouds(Clouds) toggle g_ai 1 0| Freeze And Unfreeze Zombie toggle g_gravity 10 95 150 800 105 |Gravity {ON/OFF} toggle g_knockback 999999 99999 9999 1000 | Knock Back toggle G_PlayerCollisionEjectSpeed 999 0 | Player Collision {ON/OFF} toggle g_speed 999 380 100 99999 20 10 0 | Running Speed {ON/OFF} toggle hud_drawhud 1 0| Hud(Ammo Counter) toggle jump_height 0 999| Jump height {ON/OFF} toggle magic_chest_movable 0 1|Box Move {ON/OFF} toggle Phys_FrictionScale 0 1| Ice_Skating toggle phys_gravity -800 99|Zombies Float {ON/OFF} toggle player_clipSizeMultiplier 0 1 10 50 100 1000 |ClipSize toggle player_meleeRange 999 0 |Far melee Range {ON/OFF} toggle player_sustainammo 1 0|Unlimited ammo {ON/OFF} toggle r_znear 35 5| Wall Hack {ON/OFF} toggle revive_trigger_radius 99999 0 |Far revive{ON/OFF} toggle sf_use_slomo 1 0|Slomo {ON/OFF} toggle timescale 1 5 10 0.2|Fake_Lag toggle timescale 1 5 10 0.2| Game Speed {ON/OFF} toggle zombiemode 1 0|Zombie Mode {ON/OFF} togglecrouch| Crouch {ON/OFF} toggleMenu |Pause Game toggleprone |Prone {ON/OFF} togglescores |Score board {ON/OFF} <>GIVE Commands<> give all|All Weapons give m2_flamethrower_zombie |Flamethrower give m2_flamethrower_zombie_upgraded |Flamethrower Upgraded give mine_bouncing_betty | Bouncing Betties give panzerschrek_zombie | Panzerschrek give panzerschrek_zombie_upgraded |Panzerschrek Upgraded give ray_gun|Raygun give ray_gun_upgraded |Raygun Upgraded give tesla_gun|Wunderwaffe give tesla_gun_upgraded |Wunderwaffe Upgraded give zombie_30cal | Browning give zombie_30cal_upgraded |Browning Upgraded give zombie_bar |Bar give zombie_bar_upgraded | Bar Upgraded give zombie_colt | Colt give zombie_colt_upgraded | Colt Upgraded give zombie_cymbal_monkey | Monkeys give zombie_doublebarrel |Double Barrel give zombie_doublebarrel_sawed | Double Barrel (SAWED-OFF) give zombie_doublebarrel_upgraded Double Barrel Upgraded give zombie_fg42 |FG42 give zombie_fg42_upgraded |FG42 Upgraded give zombie_gewehr43 | Gewehr give zombie_gewehr43_upgraded | Gewehr Upgraded give zombie_knuckle_crack |Knuckle crack give zombie_m1garand |M1 Garand give zombie_m1garand_upgraded | M1 Garand Upgraded give zombie_melee | Knife give zombie_melee_upgrade | Bowie Knife give zombie_mg42 |MG42 give zombie_mg42_upgraded |MG42 Upgraded give zombie_perk_bottle_doubletap |Double Tap give zombie_perk_bottle_jugg | Juggernaut give zombie_perk_bottle_revive |Quick Revive give zombie_perk_bottle_sleight |Speed Cola give zombie_ppsh |PPSH give zombie_ppsh_upgraded |PPSH Upgraded give zombie_shotgun | Shotgun give zombie_shotgun_upgraded | Shotgun Upgraded give zombie_stg44 | STG-44 give zombie_stg44_upgraded | STG-44 Upgraded give zombie_thompson | Thompson give zombie_thompson_upgraded |Thompson Upgraded give zombie_type99_rifle |Type99 give zombie_type99_rifle_upgraded | Type 99 Upgraded give zombie_vending_packapunch_on |Turn On Power give zombie_vending_packapunch_on Turns on Pack-a-Punch <>PERKS<> perk_altMeleeDamage 10000 | Increased Bowie Knife Power perk_altMeleeDamage 10000 |X2 Melee Damage perk_altMeleeLerpTime 10|Melee Time To Hit Perk_altMeleeLerpTime 5| Bowie Knife Reacts Faster When Button Is Hit perk_armorvest 0|Increased Jug Must Buy Perk perk_weapRateMultiplier 0.001 |X3 Tripple Tap perk_weapReloadMultiplier 0.001 | X3 Reload player_breath_hold_time 999 | Sniper Breathing Time <>TOGGLE VISION<> toggle r_fullbright 1 0 | Cartoon {ON/OFF} toggle r_colorMap 1 2 3 0 | Snow {ON/OFF} toggle r_flameFX_enable 1 0 | Flame {ON/OFF} toggle r_specularMap 2 0 | Chrome {ON/OFF} toggle r_revivefx_debug 1 0 | Black and white {ON/OFF} toggle r_poisonFX_debug_enable 1 0 | Poison {ON/OFF} toggle r_watersheetingfx_enable 1 0 | Water {ON/OFF} toggle debug_reflection 1 0 | Devsphere {ON/OFF} toggle sf_use_chaplin 1 0 | Old time {ON/OFF} toggle sf_use_bwself 1 0 | Black and white {ON/OFF} toggle sf_use_contrast 1 0 | Contrast {ON/OFF} toggle R_Fog 0 1 | Fog {ON/OFF} toggle r_lightmap 1 2 3 0 | Lightmap {ON/OFF} toggle r_contrast 0 1 2 3 | Contrast Colors {ON/OFF} toggle r_specularMap 1 2 3 0 | Chrome Colors {ON/OFF} toggle sf_use_invert 1 0 | Cool Everyone Can See This {ON/OFF} toggle r_showTris 0 1 2 | Detailed_Wireframe_Mode {ON/OFF} toggle r_gamma 0 1 2 3 | Brightens Up Your Screen{ON/OFF} toggle r_colorMap | 4 Visions {ON/OFF} toggle r_lighttweaksunlight 1.5 2.0 2.5 3.0 3.5 4.0 1.2 | Bightens The Sun Up toggle r_clear 4 0 | White Screen toggle r_flamefx_lighttint 1.32779 1.32472 1.10718 1 | Fire Effecx toggle r_lighttweakdiffusefraction | DarkerVision toggle r_reviveFX_brightnessEdge 1.333 0 | Thermal toggle cg_scoreboardHeaderFontScale 0.45 0.22 0.98 | Bigger_Score_Board toggle cg_scoreboardRankFontScale 0.35 0.80 0.1 1 | FontScale toggle r_contrast 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2 | Contrast toggle r_brightness 0 0.1 0.2 0.3 0.35 0.45 0.5 0.6 | Brightness toggle r_desaturation 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 | Desaturation toggle scr_fog_baseheight - 1000 -800 -600 -400 -200 0 200 400 600 800 1000 1200 1400 1600 | Fog_Depth <>Infect Other Players In Lobby<> arcademode 1 | ArcadeMode ON arcademode_score_kill 100000 | Kill Score bg_fallDamageMaxHeight 9999 | Max Height Damage bg_fallDamageMinHeight 9998 | Min Height Damage cg_laserForceOn 1 | Laser On con_minicon 1 | Mini Con developeruser 1 | Enables ClanTags g_gravity 80 | Low Gravity g_knockback 9999 100 0 | Zombies KnockBack When Thay Hit You jump_height 999 | Jump Height perk_altMeleeDamage 10000 | Better Melee Knife Damage perk_armorvest 0.001 | Harder Jugg perk_weapRateMultiplier 0.001 | Tripple Tap player_lastStandBleedoutTime 999 | Last stand player_meleeRange 999 | Far Melee player_sprintspeedscale 2.5 | Sprint Speed player_sprintUnlimited 1 | Unlimited Sprint plyaer_backspeedscale 2.0 | Back Spin Revive_Trigger_Radius 99999 | Far Revive <>ARCADE Score Points<> arcademode_score_revive 1000000 arcademode_score_assist 1000 arcademode_score_kill 100000 arcademode_score_headshot 10000000 arcademode_score_laststand 10000 arcademode_score_suicide 10000 arcademode_minimumAllowedSuicides 99999 arcademode_minimumAllowedPoints 99999999999999999999999999 arcademode_minimumAllowedWarning 9999999999999999999999999 arcademode_score_morphine 100000000 arcademode_score_thunder 100000000 <>SAVE ZOMBIE GAME<> sv_saveGameAvailable 1 sv_saveOnStartMap 1 sv_saveDeviceAvailable 1 <>KICK PLAYER<> clientkick1 | Kicks Player 2 clientkick2 | Kicks Player 3 clientkick3 | Kicks Player 4 kick all | Kick All Players <>COOL INFECTIONS<> developer 1 | Enables Devshpere toggle debug_reflection | Enables Devshpere <>WALL-HACK<> r_znear_depthhack 2 | DepthHack r_znear 57 | NearHack r_zFeather 4 | Featherhack r_zfar 0 | FarHack <>FORCE HOST<> party_hostname | Host Name party_iamhost 1 | Force Host party_host 1 | Force Host party_connectToOthers 0 | Starts New party <>NO FALL DAMAGE,NEED BOTH<> bg_fallDamageMaxHeight 9999 | Max Height Fall From bg_fallDamageMinHeight 9998 | Min Height Fall From <>CLANTAG<> clanName "@@@@" | Changes ClanTag superuser 1 | Enables Special ClanTags developeruser 1 | Enables Special ClanTags ClanName "RAIN" | Rainbow ClanTag ClanName "MOVE" | Moving ClanTag | <>SPRINT<> player_strafeSpeedScale1 1.5 | Fast Side To Side Movement Player_SprintSpeedScale 4.0 | Fast Sprint Player_SprintUnlimited 1 | Unlimited Sprint Player_BackSpeedScale 2.0 | Fast backwards Walk g_speed 380 | Player Speed <>OTHER COLORS<> 0 0 0 0 | Transparent 0 0 0 1 | Black 0 0 1 1 | Blue 0 1 1 1 | Turquoise 1 1 1 1 | White 1 1 0 1 | Yellow 1 0 1 1 | Pink 1 0 0 1 | Red 0 1 0 1 | Green 0.5 0.5 0.5 1 | Gray 0 0.68 1 1 | Skyblue 0 0.49 1 1 | Other Blue 0.6 0.8 1 | Default Color <>FIRE COLORS<> r_flamefx_enable 1 | Enable This To See Colors r_flamefx_lighttint 0 0 0 1 | Black Flame r_flamefx_lighttint 0 0 1 1 | Blue Flame r_flamefx_lighttint 0 1 1 1 | Turquoise Flame r_flamefx_lighttint 1 1 1 1 | White Flame r_flamefx_lighttint 1 1 0 1 | Yellow Flame r_flamefx_lighttint 1 0 1 1 | Pink Flame r_flamefx_lighttint 1 0 0 1 | Red Flame r_flamefx_lighttint 0 1 0 1 | Green Flame r_flamefx_lighttint 0 0 0 0 | Flame Tint <>DARK TINTS<> r_reviveFX_debug 1 | Enable This to see colors r_reviveFX_Darktintcenter 0 0 0 1 | Black r_reviveFX_Darktintcenter 0 0 1 1 | Blue r_reviveFX_Darktintcenter 0 1 1 1 | Turquoise r_reviveFX_Darktintcenter 1 1 1 1 | White r_reviveFX_Darktintcenter 1 1 0 1 | Yellow r_reviveFX_Darktintcenter 1 0 1 1 | Pink r_reviveFX_Darktintcenter 1 0 0 1 | Red r_reviveFX_Darktintcenter 0 1 0 1 | Green <>SUN COLORS<> toggle r_lighttweaksunlight 1.5 2.0 2.5 3.0 3.5 4.0 1.2 Sun Brightness r_lightTweakSunColor 0 0 0 0 | Transparent r_lightTweakSunColor 1 1 0 1 | Yellow r_lightTweakSunColor 1 0 0 1 | Red r_lightTweakSunColor 1 0 1 1 | Pink r_lightTweakSunColor 0 0 1 1 | Blue r_lightTweakSunColor 0 1 0 1 | Green r_lightTweakSunColor 0 1 1 1 | Turquoise r_lightTweakSunColor 1 1 1 1 | White r_lightTweakSunColor 0.6 0.8 1 | Default Color r_lightTweakSunColor 1 0.5 0 | Orange <>FREEZE<> toggle G_Ai 0 1 | Freeze Zombies toggle g_speed 0 | Freeze Player toggle jump_height 0 | Freeze Jump <>PRECACHE SHADER<> give specialty_juggernaut_zombies | Juggernaut give specialty_fastreload_zombies | Speed Cola give specialty_doubletap_zombies | Double Tap give specialty_quickrevive_zombies | Quick Revive vstr | execute value of specified dvar toggle_controls | toggles control settings