Im going to presume you all need this and I of course felt the need to take it upon myself and make a constantly updated one. This list will be comprised of actual scripts and actual constant functions and variables which you may use when scripting fast files. Please note, these will NOT work for GPD's or XeX's ( Excluding Dvars and the extra list ive provided specifically for them directly below ) Developer Functions For GPDS and XeXs : noclip; \\Toggles no clip on/off god \\Toggles godmode on/off demigod \\Toggles demigod on/off notarget \\Toggles notarget on/off dropweapon \\Drops current weapon ( Can only be used in zombies ) give all \\Gives all weapons pre set for the current map/mission/game mode take all \\Takes all weapons and ammo give ammo \\Gives maximum ammo and refills current clip ammo ai_disableSpawn \\Disables zombie spawning, its best to toggle this ai axis delete \\Deletes all present zombies on the map, its best to toggle this as well setviewpos x y z \\Adjust the x y and z values to force player models into a position ( Semi Teleport ) wait "time ammount here" \\Game will wait a certain duration before execution of the next function remove the quotes exec "insert here" \\Executes a function/cfg say "Insert text here" \\Uses the developer console to display text, only possible for multiplayer statwriteddl playerstatslist "stat type" "value" \\Used to automatically set stats remove the quotes updategamerprofile \\Updates profile with recent statistics uploadstats \\Uploads stat changes server side statsetbyname \\Used to set your online statistics give "Weapon name" \\Gives the weapon depending on the mode and gametype ( List further down ) remove the quotes toggle "dvar here" \\Toggles values for dvars, must be used with binds, remove the quotes set/seta "Function Value" \\Used to set a constant vstr "letter here" \\Used to create a static function, remove the quotes unbind "Insert button here" \\Unbinds the designated button remove the quotes bind "Insert button here" \\Binds the designated button remove the quotes \\Those are all the usefull ones. All of them can be used in zombies except the say command. Dropweapon cannot be used in multiplayer either. Stat writes cannot be used in zombies as well. Stat List For The statwriteddl playerstatslist Function : plevel "Value" \\Used to set prestige 1-15 remove the quotes rank "Value" \\Used to set rank 1-50 remove the quotes rankxp "Value" \\Used to set rank xp max value is 1260000 I believe remove the quotes codpoints "Value" \\Used to set your codpoints remove the quotes Stat List For The Statsetbyname Function : statsetbyname VERSION 0 statsetbyname RANKXP 0 statsetbyname SCORE 0 statsetbyname KILLS 0 statsetbyname KILL_STREAK 0 statsetbyname DEATHS 0 statsetbyname DEATH_STREAK 0 statsetbyname ASSISTS 0 statsetbyname HEADSHOTS 0 statsetbyname TEAMKILLS 0 statsetbyname SUICIDES 0 statsetbyname TIME_PLAYED_ALLIES 0 statsetbyname TIME_PLAYED_OPFOR 0 statsetbyname TIME_PLAYED_OTHER 0 statsetbyname TIME_PLAYED_TOTAL 0 statsetbyname KDRATIO 0 statsetbyname WINS 0 statsetbyname LOSSES 0 statsetbyname TIES 0 statsetbyname WIN_STREAK 0 statsetbyname CUR_WIN_STREAK 0 statsetbyname WLRATIO 0 statsetbyname HITS 0 statsetbyname MISSES 0 statsetbyname TOTAL_SHOTS 0 statsetbyname ACCURACY 0 statsetbyname PLEVEL 0 statsetbyname RANK 0 statsetbyname MINXP 0 statsetbyname MAXXP 0 statsetbyname LASTXP 0 statsetbyname SESSIONBANS 0 statsetbyname GAMETYPEBAN 0 statsetbyname BLOB_REV_NUM 0 statsetbyname TIMEWHENNEXTHOST 0 statsetbyname BADHOSTCOUNT 0 statsetbyname KEYARCHIVEFLUSH 0 statsetbyname LEADERBOARDFAILURES 0 statsetbyname LASTSTATSBACKUP 0 statsetbyname STATSBACKUPVERSION 0 statsetbyname MAPPACKMASK 0 statsetbyname RANKXPZM 0 statsetbyname PLEVELZM 0 statsetbyname RANKZM 0 statsetbyname MINXPZM 0 statsetbyname MAXXPZM 0 statsetbyname LASTXPZM 0 \\These should all be self explanitory Button List For GPDS/XeX Files : BUTTON_START BUTTON_BACK BUTTON_RSHLDR BUTTON_LSHLDR BUTTON_RTRIG BUTTON_LTRIG BUTTON_RSTICK BUTTON_LSTICK BUTTON_A BUTTON_B BUTTON_X BUTTON_Y DPAD_UP DPAD_DOWN DPAD_LEFT DPAD_RIGHT \\List of all the buttons you can bind Dvar Functions : SetDvar( "Dvar", "Value" ); \\Used to set a constant value inside the lobby SetDvar( "Dvar", Value ); \\Used to set a constant value inside the lobby self SetClientDvar( "Dvar", "Value" ); \\Used to set a constant value inside the lobby and for clients outside the lobby self SetClientDvar( "Dvar", Value ); \\Used to set a constant value inside the lobby and for clients outside the lobby \\You may have noticed that I excluded quotations in two of those up there, thats mainly because some Dvars require there to be no quotes on the value to work. Most of the time its a process of trial and error unless you know what youre doing. Multiplayer Dvar List, Most Are Cheat/Write Protected ( Confirmed Working ) : cg_drawfps \\Boolean, creates a simple fps counter when set to true phys_gravity \\Set gravity for innanimate objects player_meleeHeight \\Sets the height lerp for melee player_meleeRange \\Sets the range for melee player_meleeWidth \\Sets the width for melee player_burstFireCooldown \\Set the time in between firing for triple burst/semi auto weapons g_speed \\Set the walking speed r_znear \\Set the z axis clipping r_zfar \\Works in combination with r_znear to determine clipping r_znear_depthhack \\Works with the above two to determine clipping cg_tracerlength \\Set the length of the tracer for bullets cg_tracerspeed \\Set the speed of bullet tracers cg_tracerwidth \\Set the width of bullet tracers compassSize \\Set the compass size scr_game_forceuav \\Boolean, When set true, the uav is forced on g_compassShowEnemies \\Boolean, When set true, enemies will be shown on the minimap cg_footsteps \\Boolean, Used in a combination to create infinite uav compassEnemyFootstepMaxRange \\Set the max range for your compass to pick up enemy footsetps, part of infinite uav compassEnemyFootstepMaxZ \\The maximum vertical distance enemy may be from the player and appear on the compass, part of infinite uav compassRadarUpdateTime \\Set the rate at which the uav updates, part of infinite uav cg_enemyNameFadeIn \\Sets how long it takes for the enemies name to show up cg_enemyNameFadeOut \\Sets how long it takes for the enemies name to fade away cg_friendlyNameFadeIn \\Sets how long it takes for the friendly names to show up cg_friendlyNameFadeOut \\Sets how long it takes for the friendly names to fade away cg_overheadNamesMaxDist \\Sets how far away you can see friendly/enemy names cg_overheadNamesFarDist \\Part of setting how far away you can see friendly/enemy names cg_overheadNamesGlow 0 0 0 0 \\The zeroes can be changed to adjust the glow on overhead names cg_overheadNamesFont \\Sets the font size for overhead names player_sustainAmmo \\Boolean, When set true, players will not lose ammo player_sprintUnlimited \\Boolean, When set true, players have infinite sprint perk_extraBreath \\Number of seconds a player can hold breath perk_speedMultiplier \\Lightweight speed multiplier perk_sprintmultiplier \\Marathon length multiplier g_knockback \\Set the knockback from bullets/explosives perk_weapSpreadMultiplier \\Use this to adjust the steady aim perk scr_dog_count \\Used to determine how many dogs you get from the dog killstreak scr_dog_health \\Used to determine dog health scr_dog_max_at_once \\Used to determine max dogs on the feild at a time scr_dog_time \\Sets the time which dogs are allowed on the feild r_fog \\Boolean, When set false, no fog effects will be visual player_clipSizeMultiplier \\Used to set the maximum clip size of any weapon cg_gun_x \\Used to set the x offset for your gun position cg_gun_y \\Used to set the y offset for your gun position cg_gun_z \\Used to set the z offset for your gun position Clanname \\Used to set clan names automatically cg_thirdperson \\Boolean, When set true, third person mode is activated jump_height \\Sets the jump height scr_xpscale \\Sets the multiplier for kill/objective points scr_codpointsmatchscale \\Sets the multiplier for cod points scr_codpointsxpscale \\Sets the comparison multiplier for xp vs cod points cg_fov \\Sets the feild of view ( Promod ) timescale \\Game speed multiplier g_allowvote \\Boolean, When set false, no voting against maps can occur ui_allow_classchange \\Boolean, When set false, players may not change their classes in game scr_game_allowkillcam \\Boolean, When set false, killcams are disabled scr_game_hardpoints \\Boolean, When set false, killstreaks are disabled scr_game_onlyheadshots \\Boolean, When set true, only headshots will kill scr_game_perks \\Boolean, When set false, no perks will be allowed scr_hardcore \\Boolean, When set true, hardcore mode will be enabled scr_player_healthregentime \\Set health regeneration time scr_player_maxhealth \\Set player maxhealth scr_player_sprintTime \\Set sprint time scr_rcbomb_notimeout \\Boolean, when set true, rc cars have no time limit \\Im sure you all want these extra usefull ones onlinegame \\Boolean, when set true, the game is considered online xblive_privatematch \\Boolean, when set false, the game is considered not to be private xblive_rankedmatch \\Boolean, when set true, the game is considered a ranked match scr_forcerankedmatch \\Boolean, when set true, a ranked match is forced xblive_hostingprivateparty \\Boolean, when set false, you are considered hosting an online party onlinegameandhost \\Boolean, when set true, the game is considered online and you are considered host \\This list will of course be constantly updated as I confirm new variables Some Vision Dvars : r_specularRoughnessMap \\Boolean,when set true, It removes specular qualities from the map r_fullbright \\Boolean, when set true, a cartoonish vision is activated r_lightTweakSunColor 0 0 0 0 \\The zeroes can be edited to adjust colours r_colormap \\This is an odd function, only the values 1 2 and 3 produce effects ( Alien vision ) \\More will be added as they are discovered and tested Unique Zombie Mode Dvars : perk_weapRateMultiplieR \\Sets the rate multiplier for double tap perk_weapReloadMultiplier \\Sets the rate multiplier for speed cola Revive_Trigger_Radius \\Sets how far away you can revive people magic_chest_movable \\Boolean, when set false, the magic chest will never move \\Will be updated with more if more are discovered working Read Only Developer Cheats : \\Most of these are boolean and essentially useless ( For the most part ), but ive included them here for anyone who wishes to use them. sv_BigHeadMode sv_DisableTheatre sv_MakeMeHost sv_EnableSuperuser sv_SetAllFree sv_DoubleCodPoints sv_UnlockAllSlots sv_UnlockAllIntel sv_3xEXP sv_InstantReload sv_QuickHealthRecharge sv_TripleBullet sv_SuperPenetrate sv_Invisible sv_RadarAlwaysOn sv_InfiniteSprint sv_FullAmmo sv_NoClip sv_EnableDevCheats Text Functions : self sayall( "Text here" ); \\Prints developer console text self iPrintln("Text Here"); \\Prints killfeed text self iPrintlnBold("Put Text Here"); \\Prints bold centered text self thread maps\mp\gametypes\_hud_message::hintMessage("Put Text Here"); \\Typewriter objective text \\Dont know if theres any other confirmed working ones Script Constant Text On Screen : variablenamehere = self createFontString( "Font type", size ); \\Creates the string variablenamehere setPoint( "Position", "Position", x, y ); \\Sets string position variablenamehere setText("Text here"); \\Sets the text for the string Positions : - LEFT - RIGHT - TOP - CENTER - BOTTOM Font Types : - Default - Objective - Bigfixed - Hudbig To Destroy The Font String : variablenamehere destroy(); Colour Coding For Text Functions : ^0 = Black ^1 = Red ^2 = Green ^3 = Yellow ^4 = Navy Blue ^5 = Cyan ^6 = Pink ^7 = White ^8 = Varying Colour Depending On The Map ^9 = Grey \\Simply place these infront of your text to colour it Button Codes For Text Functions : \\Format : [{Button here}] togglemenu \\Start button +scores \\Back button +attack \\Right trigger +speed_throw \\Left trigger +frag \\Right bumper +smoke \\Left bumper +melee \\Right stick +breath_sprint \\Left stick +gostand \\A button +stance \\B button +usereload \\X button weapnext \\Y button +actionslot 1 \\Dpad UP +actionslot 2 \\Dpad DOWN +actionslot 3 \\Dpad LEFT +actionslot 4 \\Dpad RIGHT Statistic Editing : \\Set Prestige self maps\mp\gametypes\_persistence:[:s]tatSet( "plevel", prestige, false ); \\Set Xp self maps\mp\gametypes\_persistence:[:s]tatSet( "rankxp", xp, false ); \\Set Cod Points self maps\mp\gametypes\_persistence:[:s]tatSet( "codpoints", cp, false ); \\Set Time Played self maps\mp\gametypes\_persistence:[:s]tatSet( "time_played_total", seconds, false ); \\Set Kills self maps\mp\gametypes\_persistence:[:s]tatSet( "kills", kills, false ); \\Set Deaths self maps\mp\gametypes\_persistence:[:s]tatSet( "deaths", deaths, false ); \\Set Headshots self maps\mp\gametypes\_persistence:[:s]tatSet( "headshots", headshots, false ); \\Set Hits self maps\mp\gametypes\_persistence:[:s]tatSet( "hits", bullet hit, false); \\Set Bad Host Count self maps\mp\gametypes\_persistence:[:s]tatSet( "badhostcount", bad host counter, false); \\Set Misses self maps\mp\gametypes\_persistence:[:s]tatSet( "misses", bullet miss, false); \\Set Total Bullets shot self maps\mp\gametypes\_persistence:[:s]tatSet( "total_shots", bullet counter, false); \\Set Accuracy self maps\mp\gametypes\_persistence:[:s]tatSet( "accuracy", accuracy or KD, false); \\These are only useable in fastfile scripting Format To Edit Points In Game ( Dvars ) : scr_gametypehere_score_assist \\Sets assist points scr_gametypehere_score_death \\Sets death points scr_gametypehere_score_headshot \\Sets headshot points scr_gametypehere_score_kill \\Sets kill points scr_gametypehere_score_suicide \\Sets suicide points \\Replace gametype here with the list below and then insert the value you want ( Use these like Dvars ) Gametype List : dom - Domination sd - Search And Destroy sab - Sabotage tdm - Team Death Match koth - Headquarters ctf - Capture The Flag dem - Demolition oic - One In The Chamber hlnd - Stick And Stones gun - Gun Game shrp - Sharpe Shooter \\Replace whatever you want in the section provided above Edit Custom Classes ( Names ) : level.classMap["custom1"] = "CLASS_CUSTOM1"; level.classMap["custom2"] = "CLASS_CUSTOM2"; level.classMap["custom3"] = "CLASS_CUSTOM3"; level.classMap["custom4"] = "CLASS_CUSTOM4"; level.classMap["custom5"] = "CLASS_CUSTOM5"; level.classMap["prestige1"] = "CLASS_CUSTOM6"; level.classMap["prestige2"] = "CLASS_CUSTOM7"; level.classMap["prestige3"] = "CLASS_CUSTOM8"; level.classMap["prestige4"] = "CLASS_CUSTOM9"; level.classMap["prestige5"] = "CLASS_CUSTOM10"; Give Weapon Commands ( Scripts, Gpds And XeXs ) : self giveWeapon( "weaponname_modetype" ); \\Gives weapon self switchToWeapon( "weaponname_modetype" ); \\Switches to weapon self setSpawnWeapon( "weaponname_modetype" ); \\Sets a weapon which the player must spawn with give "weaponname_modetype" \\Remove the quotes, used for xex and gpds \\Weapon lists below Weapon List Multiplayer : frag_grenade_mp claymore_mp m1911_mp python_mp cz75_mp m14_mp m16_mp g11_lps_mp famas_mp ak74u_mp mp5k_mp mpl_mp pm63_mp spectre_mp cz75dw_mp ithaca_mp rottweil72_mp spas_mp hs10_mp aug_mp galil_mp commando_mp fnfal_mp dragunov_mp l96a1_mp rpk_mp hk21_mp m72_law_mp china_lake_mp crossbow_explosive_mp knife_ballistic_mp Weapons List Zombies Kino : frag_grenade_zm claymore_zm m1911_zm m1911_upgraded_zm python_zm python_upgraded_zm cz75_zm cz75_upgraded_zm m14_zm m14_upgraded_zm m16_zm m16_gl_upgraded_zm g11_lps_zm g11_lps_upgraded_zm famas_zm famas_upgraded_zm ak74u_zm ak74u_upgraded_zm mp5k_zm mp5k_upgraded_zm mp40_zm mp40_upgraded_zm mpl_zm mpl_upgraded_zm pm63_zm pm63_upgraded_zm spectre_zm spectre_upgraded_zm cz75dw_zm cz75dw_upgraded_zm ithaca_zm ithaca_upgraded_zm rottweil72_zm rottweil72_upgraded_zm spas_zm spas_upgraded_zm hs10_zm hs10_upgraded_zm aug_acog_zm aug_acog_mk_upgraded_zm galil_zm galil_upgraded_zm commando_zm commando_upgraded_zm fnfal_zm fnfal_upgraded_zm dragunov_zm dragunov_upgraded_zm l96a1_zm l96a1_upgraded_zm rpk_zm rpk_upgraded_zm hk21_zm hk21_upgraded_zm m72_law_zm m72_law_upgraded_zm china_lake_zm china_lake_upgraded_zm zombie_cymbal_monkey ray_gun_zm ray_gun_upgraded_zm thundergun_zm thundergun_upgraded_zm crossbow_explosive_zm crossbow_explosive_upgraded_zm knife_ballistic_zm knife_ballistic_upgraded_zm knife_ballistic_bowie_zm knife_ballistic_bowie_upgraded_zm Weapons List Zombies Five : frag_grenade_zm claymore_zm m1911_zm m1911_upgraded_zm python_zm python_upgraded_zm cz75_zm cz75_upgraded_zm m14_zm m14_upgraded_zm m16_zm m16_gl_upgraded_zm g11_lps_zm g11_lps_upgraded_zm famas_zm famas_upgraded_zm ak74u_zm ak74u_upgraded_zm mp5k_zm mp5k_upgraded_zm mpl_zm mpl_upgraded_zm pm63_zm pm63_upgraded_zm spectre_zm spectre_upgraded_zm cz75dw_zm cz75dw_upgraded_zm ithaca_zm ithaca_upgraded_zm rottweil72_zm rottweil72_upgraded_zm spas_zm spas_upgraded_zm hs10_zm hs10_upgraded_zm aug_acog_zm aug_acog_mk_upgraded_zm galil_zm galil_upgraded_zm commando_zm commando_upgraded_zm fnfal_zm fnfal_upgraded_zm dragunov_zm dragunov_upgraded_zm l96a1_zm l96a1_upgraded_zm rpk_zm rpk_upgraded_zm hk21_zm hk21_upgraded_zm m72_law_zm m72_law_upgraded_zm china_lake_zm china_lake_upgraded_zm zombie_cymbal_monkey ray_gun_zm ray_gun_upgraded_zm freezegun_zm freezegun_upgraded_zm crossbow_explosive_zm crossbow_explosive_upgraded_zm knife_ballistic_zm knife_ballistic_upgraded_zm knife_ballistic_bowie_zm knife_ballistic_bowie_upgraded_zm Some Fun Stuff : Button Binds In Scripts : self AttackButtonPressed() \\Left trigger self UseButtonPressed() \\X button self FragButtonPressed() \\Left bumper self SecondaryOffhandButtonPressed() \\Right bumper self AdsButtonPressed() \\Right trigger self MeleeButtonPressed() \\Right stick \\Used for things like If and While statements Freezecontrols : self freeze_player_controls( true ); \\Freezes all player controls self freeze_player_controls( false ); \\Un-Freezes all player controls \\More will be added here Scripts : Some Usefull Commands And Preset Variables : \\Usefull functions self endon ( "condition" ); \\Function will end on condition self waittill ( "condition" ); \\Function will execute on condition self notify ( "condition ); \\Used to create your own conditions \\Some usefull preset functions self endon ( "death" ); \\Ends script on death self endon ( "disconnect" ); \\Ends script on server disconnect self endon ( "joined_spectators" ); \\Ends script when a player goes spectator mode self endon ( "killed_player" ); \\Ends script when player dies self waittill ( "spawned_player" ); \\Waits until player spawns to execute a function self waittill ( "death" ); \\Waits until death to execute a function self waittill ( "grenade_pullback" ); \\Waits until a grenade is thrown to execute a function self waittill ( "sprint_begin" ); \\Waits until sprint begins to execute a function self waittill ( "begin_firing" ); \\Waits until weapon is fired to execute a function self waittill ( "weapon_fired" ); \\Waits until weapon is fired and will execute the function repeatedly self waitill ( "weapon_change" ); \\Waits until a weapon swap to execute a function \\Obvious where all of these can be used Godmode : \\Create self thread doGod(); in the onplayerspawned(); then stick this anywhere doGod() { self endon ( "disconnect" ); self endon ( "death" ); self.maxhealth = 90000; self.health = self.maxhealth; while ( 1 ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; } } Create A Verification System : \\Simple verification system for people who dont want to try too hard \\First stick this variable in your onplayerconnect() self.needsVerifying = 1; \\Then go down to your onplayerspawned() and create these two threads and stick in that freeze controls self thread Verify(); self thread VerifcationProcess(); self freeze_player_controls( true ); \\Then create this function for the verify thread Verify() { self waittill ("death"); if(self.killedBy == level.hostname || self.killedBy == "Gt here") { self.needsVerifying = 0; self freeze_player_controls( false ); } } \\Now since that is done, we will move along to creating the verificationprocess thread VerifcationProcess() { if(self.needsVerifying == 1) { wait 3; self thread maps\mp\gametypes\_hud_message::hintMessage("Status : Unverified Please Wait For Verification!"); self thread sayLoop(); } else if(self.needsVerifying == 0) { self thread InsertPlayermodsThreadHere(); } } \\As you can see we created a function inside the function, we will now create a script for it sayLoop() { self endon( "death" ); \\End this on death for(;[;)] \\For loop, used to loop a function inside its parenthesis {} { self sayall( "I Need Verification!" ); \\Console text wait 5; \\Function will wait 5 seconds and then loop itself } } \\This function will cause a loop of that sayAll text, deactivate any mods until theyre verified, and freeze their controls as well until they get killed. Very simple straightforward kill to verify function. CREDIT TO TTG.COM \\More will be added here Make sure to thank, comment, and do all that good stuff if you enjoyed this. Of course if you have any contributions, compliments or ideas feel free to post.   Reply - Feb 5, 2011 - [] - [] - #2 - [] A Auth I'm Christian ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ Member [] [] [] [] Joined Dec 28, 2010 Messages 1,487 Reaction score 366 Points 210 Sin$ 0 You cant use dev functions on GPDs.   Reply - Feb 5, 2011 - [] - [] - #3 - [] I ItZ UGSTA We Come, We Rave, We Love Member [] [] [] [] Joined Jul 5, 2010 Messages 3,179 Reaction score 565 Points 395 Sin$ 0 i wonder wear you copied this from....   Reply - [Like] Reactions: 1 person - Feb 5, 2011 - [] - [] - #4 - [] [tommi191] tommi191 Enthusiast Member [] [] [] [] Joined Sep 28, 2010 Messages 250 Reaction score 19 Points 70 Sin$ 0 ItZ UGSTA said: i wonder wear you copied this from.... Click to expand... from my manged code list i made a month ago lol   Reply - Feb 5, 2011 - [] - [] - #5 - [] [iProScopes] iProScopes Contributor Member [] [] [] [] Joined May 18, 2010 Messages 3,222 Reaction score 484 Points 345 Sin$ 0 Copy + Paste FTW? GTFO Kid.   Reply - Feb 5, 2011 - [] - [] - #6 - [] T TLPWNZER Enthusiast Member [] [] [] [] Joined Nov 18, 2010 Messages 58 Reaction score 16 Points 55 Sin$ 0 Lol thats just sad...   Reply - Feb 5, 2011 - [] - [] - #7 - [] [WaTcH HoW i MoD] WaTcH HoW i MoD Getting There Member [] [] [] [] Joined Feb 27, 2010 Messages 1,461 Reaction score 379 Points 185 Sin$ 0 it looks like mine and that other dudes managed code lists lol FAGGG   Reply - Feb 5, 2011 - [] - [] - #8 - [] Z Zondrina Enthusiast Member [] [] [] [] Joined Sep 15, 2010 Messages 319 Reaction score 133 Points 135 Sin$ 0 Love how you copied and pasted it STRAIGHT from my ttg post without giving any credit of any sort. Get out.   Reply - Feb 6, 2011 - [] - [] - #9 - [] J Jared Boss Member [] [] [] [] Joined Aug 2, 2010 Messages 4,387 Reaction score 834 Points 530 Sin$ 0 WaTcH HoW i MoD said: it looks like mine and that other dudes managed code lists lol FAGGG Click to expand... Agreed but not even close. He copied and pasted Zondrinas managed code list.   Reply - Feb 19, 2011 - [] - [] - #10 - [] I iiMrMisterr v Enthusiast Member [] [] [] [] Joined Dec 26, 2010 Messages 30 Reaction score 9 Points 55 Sin$ 0 Can you use zm zombies as a gamemode?   Reply - Jan 15, 2017 - [] - [] - #11 - [] [Drewtube] Drewtube Newbie Member [] [] [] [] Joined Jan 8, 2017 Messages 1 Reaction score 0 Points 35 Sin$ 0 I'd there a way to give yourself points with binds   Reply [] Post reply [] Insert quotes… Similar threads [qubn] [Tutorial Series] Building game trainers from scratch - Part 1: Decompilation & game structure (Stardew Valley, macOS) - qubn - Feb 10, 2026 - Miscellaneous Games Modding Replies 7 Views 109 Feb 12, 2026 PinkRibbon [PinkRibbon] [IgFilmsV2] Game Mods MW2 Vars - IgFilmsV2 - Sep 6, 2024 - Call of Duty: MW2 Modding Replies 1 Views 2K May 8, 2025 bigstuff11 B [IgFilmsV2] Release Halo Infinite aimbot and Ip Grabber - IgFilmsV2 - Apr 12, 2025 - Halo Infinite Modding Replies 1 Views 645 Jan 19, 2026 Gardzz [Gardzz] [qubn] [Tutorial Series] Building game trainers from scratch - Part 3: Rosetta 2 & failed approaches (Stardew Valley, macOS) - qubn - Feb 12, 2026 - Miscellaneous Games Modding Replies 0 Views 37 Feb 12, 2026 qubn [qubn] [Caboose] Mod Menu Black Ops 1 Zombies Xbox 360 ISO Mod Menu [Project 118, Works On Latest Update!] - Caboose - Apr 27, 2024 - Call of Duty: BO Modding Replies 6 Views 13K Jul 1, 2024 Dank Functions [IIV NATHAN VII] Share: [] Bluesky [] LinkedIn [] Reddit [] Pinterest [] Tumblr [] WhatsApp [] Email [] Share [] Link - Forums - Games - Call of Duty Series - Other Call of Duty Titles - Call of Duty: Black Ops - Call of Duty: BO Modding - [] Style chooser [] [] System [] Light [] Dark - Change width - [] English (US) - Contact us - Terms of Use - Privacy policy - Help - Home - []RSS About Us Se7enSins caters to all types of gamers across the globe, aiming to provide access to the latest news, releases, mods and a great deal more. 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